From
TES issue 17 (September 2002)
Series 3.
Quest: The Crown in Glory.
Dungeoneer: Douglas.
Advisors: Richard,
Derek and
Matthew.
Home town: Weston-Super-Mare.
Team score: ½ out of 10.
A classically awful attempt this time, and possibly the worst one ever!
Level One: The team's first challenge is the spectral
scorpion, which they fail dismally, causing Douglas to get stung and lose a
life force level. Through a
dwarf tunnel they find
Mellisandre feeding some green
maggots. She asks Douglas an easy question, which the team answer correctly. Mellie tells them that the first
step is the windmill. Next is the clue room, where they score only one out of three with
Brangwen. With no clues as to the correct objects to take, Douglas picks up some gold and a
key, leaving behind a
gauntlet. They then pass the moving wall successfully in the [
Great Corridor of the Catacomb], before meeting
Motley in the room that is usually filled with water. The jester is upset because he had wanted to have a bath, but the pool has been drained. He begins to rub himself with
soap anyway, and a large cobra appears, unnoticed, in the pool behind him.
A team with any wits whatsoever would have warned Motley about this danger, but, despite
Treguard's relentless urging, they only whisper amongst themselves about it. ("Don't tell each other!" - Treguard.) Motley eventually notices the
giant reptile and makes his
escape, meaning that Douglas misses out on whatever information the jester had to share. ("Thanks for telling me about the snake! I'm off." - Motley.) The advisors calmly direct Douglas out, still seemingly happy with their dismal performance. As if to illustrate that they shouldn't be, Douglas is quickly killed off in a bomb explosion in the next room. Treguard explains that they needed the gauntlet to freeze the fuse.
Summary: Completely useless from start to very early - but richly deserved - finish.
[Previous team:
Team 7 of Series 3
Next team:
Team 9 of Series 3]